(Screenshot by Michelle Starr/CNET Australia)Ģ048, in turn, inspired clones of its own, including a customiser that allowed users to put their own content into the boxes. Meanwhile, Sirvo was working on porting its game to Android but another clone called Fives had already arrived on Google Play. It took Cirulli two days to build, and skyrocketed in popularity. Called 2048, it took the basic principle of Threes!, mixed up the gameplay and the visual design a little and - perhaps most unfortunately for Sirvo - was free to play on the web. ![]() Then, 31 days after its launch on the iTunes app store, a game by young Italian web developer Gabriele Cirulli arrived. It took three weeks to clone in the form of a game called 1024. Each number has its own personality, and the game itself - released for AU$2.49 on iOS and AU$2.22 on Google Play is beautifully designed, with a clean interface and a satisfying mechanic. The game has you pushing same-numbered blocks together to try to reach the highest number possible, on a little four-by-four grid. Threes! is a puzzle game by a tiny, two-man independent studio. (Screenshot by Michelle Starr/CNET Australia) ![]() The heartbreaking thing is how so few people seem to care. ![]() Opinion Threes! is an excellent game that has been overshadowed by clones.
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